# ## WARSHIP_PLASMA3
weapon_component_template = {
	key = "SMALL_WARSHIP_PLASMA3"
	size = small
	entity = "warship_small_turret_entity"
	damage = { min = 24.0 max = 38.0 }
	windup = { min = 2.0 max = 25.0 }
	total_fire_time = 20
	range = 60.0
	accuracy = 1
	type = instant

	armor_penetration = 1.0
	
	icon = "GFX_ship_part_plasma_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -25
	cost = 25
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_PLASMA3"
	projectile_gfx = "plasma_cannon_s"
	tags = { weapon_type_energy }
	should_ai_use = no

}

weapon_component_template = {
	key = "MEDIUM_WARSHIP_PLASMA3"
	size = medium
	entity = "warship_medium_turret_entity"
	damage = { min = 48.0 max = 83.0 }
	windup = { min = 2.0 max = 25.0 }
	total_fire_time = 30
	range = 80.0
	accuracy = 1
	type = instant

	armor_penetration = 1.0
	
	icon = "GFX_ship_part_plasma_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -50
	cost = 50
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_PLASMA3"
	projectile_gfx = "plasma_cannon_m"
	tags = { weapon_type_energy }
	should_ai_use = no
}

weapon_component_template = {
	key = "LARGE_WARSHIP_PLASMA3"
	size = large
	entity = "warship_large_turret_entity"
	damage = { min = 96.0 max = 129.0 }
	windup = { min = 2.00 max = 25.0 }
	total_fire_time = 40
	range = 100.0
	accuracy = 1
	type = instant

	armor_penetration = 1.0
	
	icon = "GFX_ship_part_plasma_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -75
	cost = 75
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_PLASMA3"
	projectile_gfx = "plasma_cannon_l"
	tags = { weapon_type_energy }
	should_ai_use = no

}

weapon_component_template = {
	key = "SMALL_WARSHIP_DISRUPTOR3"
	size = small
	entity = "warship_small_turret_entity"
	damage = { min = 6.0 max = 12.0 }
	windup = { min = 2.0 max = 20.0 }
	total_fire_time = 20
	range = 60.0
	accuracy = 1
	type = instant

        shield_damage = 11.0
	
	icon = "GFX_ship_part_disruptor_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -25
	cost = 25
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_DISRUPTOR3"
	projectile_gfx = "disruptor_3_small"
	tags = { weapon_type_energy }
	should_ai_use = no

}

weapon_component_template = {
	key = "MEDIUM_WARSHIP_DISRUPTOR3"
	size = medium
	entity = "warship_medium_turret_entity"
	damage = { min = 12.0 max = 26.0 }
	windup = { min = 2.0 max = 20.0 }
	total_fire_time = 25
	range = 80.0
	accuracy = 1
	type = instant

        shield_damage = 16.0
	
	icon = "GFX_ship_part_disruptor_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -50
	cost = 50
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_DISRUPTOR3"
	projectile_gfx = "disruptor_3_medium"
	tags = { weapon_type_energy }
	should_ai_use = no

}

weapon_component_template = {
	key = "LARGE_WARSHIP_DISRUPTOR3"
	size = large
	entity = "warship_large_turret_entity"
	damage = { min = 27.0 max = 54.0 }
	windup = { min = 2.0 max = 20.0 }
	total_fire_time = 25
	range = 100.0
	accuracy = 1
	type = instant

        shield_damage = 21.0
	
	icon = "GFX_ship_part_disruptor_3"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -75
	cost = 75
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_DISRUPTOR3"
	projectile_gfx = "disruptor_3_large"
	tags = { weapon_type_energy }
	should_ai_use = no

}

weapon_component_template = {
	key = "WARSHIP_POINT_DEFENCE"
	size = point_defence
	entity = "warship_small_turret_entity"
	
	icon = "GFX_ship_part_point_defense_3"
	icon_frame = 1
	
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_POINT_DEFENCE"
	type = point_defence
	projectile_gfx = "white_laser_pd"
	cost = 20.00
	power = -20.00
	damage = { min = 5.00 max = 6.00 }
	windup = { min = 1.00 max = 1.00 }
	shield_damage = 1.00
	shield_penetration = 0.00
	armor_penetration = 0.00
	total_fire_time = 9
	range = 30.00
	accuracy = 0.90
	tracking = 0.75
	is_reverse_engineerable = no
	tags = { weapon_type_point_defense weapon_type_kinetic }
	ai_tags = { weapon_role_point_defense }

}

weapon_component_template = {
	key = "SMALL_WARSHIP_LASER1"
	size = small
	entity = "warship_small_turret_entity"
	damage = { min = 19.0 max = 33.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	range = 80.0
	accuracy = 1
	type = instant

	armor_penetration = 0.3
	
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -25
	cost = 25
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_LASER1"
	projectile_gfx = "blue_laser_s"
	tags = { weapon_type_energy }
	should_ai_use = no

}

weapon_component_template = {
	key = "MEDIUM_WARSHIP_LASER1"
	size = medium
	entity = "warship_medium_turret_entity"
	damage = { min = 42.0 max = 71.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	range = 100.0
	accuracy = 1
	type = instant

	armor_penetration = 0.6
	
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -50
	cost = 50
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_LASER1"
	projectile_gfx = "blue_laser_m"
	tags = { weapon_type_energy }
	should_ai_use = no

}

weapon_component_template = {
	key = "LARGE_WARSHIP_LASER1"
	size = large
	entity = "warship_large_turret_entity"
	damage = { min = 62.0 max = 116.0 }
	windup = { min = 2.0 max = 23.0 }
	total_fire_time = 25
	range = 120.0
	accuracy = 1
	type = instant

	armor_penetration = 0.9
	
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	color = { 0.1 1.0 0.1 1 }
	power = -75
	cost = 75
	prerequisites = { "tech_New_tech" }
	component_set = "WARSHIP_LASER1"
	projectile_gfx = "blue_laser_l"
	tags = { weapon_type_energy }
	should_ai_use = no

}

